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Southsun Cove's Canach Lair Guide

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Southsun Cove's Canach Lair Guide Empty Southsun Cove's Canach Lair Guide

Post by Bear Thu May 30, 2013 1:03 am

15-35 minute run: http://dulfy.net/2013/05/28/gw2-canachs-lair-and-subdirector-null-guide/

1-3 minute method by Master Saber (me):
Southsun Cove's Canach Lair Guide Gw011-Copy_zps3103fb9d
key:
Pink Circle = SAFE ZONE
Green Circle = Gas Mine Range
Red Circle = Spark Range

The 3m plan is an all-out Focus Heavy tactic that relies on murderball necro ideology to bring down the golem's hp.

The 3m plan conditions are as follows:
A| 1) Don't Wander off, 2) Follow 2 Commands, 3) Don't sleep
B| AVOID turrets/traps/yellow text/distractions/monsters under your bed
C| #2: SAFE = RUSH TO SAFEZONE (pink circle); LURE = RUSH to leader.

This method is intended for all classes with little to no age restriction. Leader must be the one who already has the light-foot achievement completed and is bunker enough to withstand minefield AOE.

Procedure:
step 1: Start in Safe zone (pink circle)
step 2: Have leader activate-disarm gas mine and either trap the golem there (pets/clones) or run back and forth (green circle)
step 3: count 3 chickens after NULL disarms all traps, and then once the red circle dies down CALL LURE and poison golem again.
step 4: Follow step 1
Step 5: Repeat 1-4

*Tip #1: After 5/29 Patch, Arena Net screwed up the the dungeon by hiding condition display from boss , widening range of the sparks and reducing the time a trap stays open + exploding traps and increasing spawn rate. Therefore, when you get to step 3; put lots of attention to your leader calling out "lure" at the right moment so you rush when the red circles aren't present.

*Tip #2: Lure/Safe rush commands are for quick and fast paced movement. If you get called, please rush toward said location. If you are pulled by NULL, then rush immediately back to safe-zone.

*Tip #3: LIST to AVOID
Humans - DON'T use Hounds of Balthazar
Ele: - DON'T summon ICE/Rock Golem
Mesmers: KILL clones when moving NULL, and when clones are close to a yellow-red mine.
Rangers: SET your pets to "passive" and avoid tripping over mines. Preferably stay at one spot unless aggro'd.
Warriors/Guardian: Charge/Leap attacks toward wall. Not @ open field to avoid red circles.

And that's really it. Pretty simple when done on the field. I'll be available doing 3m speed runs for the community until June 05, 2013. Stay tuned to my thread for further updates and if you need help just send my character, Master Saber, a mail msg saying you're interested to remind me.


Last edited by AdminBear on Sun Aug 09, 2015 10:05 pm; edited 3 times in total
Bear
Bear
Bear Admin
Bear Admin

Sagittarius Dragon
Posts : 196
Join date : 2010-04-26
Age : 35
Location : Your Closet

https://s262.photobucket.com/albums/ii86/cartoonista88/

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Southsun Cove's Canach Lair Guide Empty Re: Southsun Cove's Canach Lair Guide

Post by Bear Fri May 31, 2013 9:51 pm

Here's the video for EU/NA players that want a basic visual idea of how things are done:


Here's a quote from a gamer that enjoyed + successfully experimented with my method on my gw2 forums thread (https://forum-en.guildwars2.com/forum/archive/southsun/Doing-Canach-Lair-Exp-Speed-Runs/first):
2132434;Lokheit.7943: wrote:Thank you for posting the guide, I already thanked you by whispers but I wanted to give feedback for the method here too. It works wonderfully. I read the guide (now I see you posted a video too) and tried it with a random group and it was super easy and we got our traps achievement with no problems.
It doesn't even need much coordination or a leader/tank, just someone taking the detector and jumping repeatedly over a deactivated mine (telling them in advance he will do it so they identify it xD) so everyone sees him and runs to him and return to the corner when the shield is gone. We all stayed in the corner bombarding him and when he got the shield one of us took the detector, wait for a trap to be available and jumped over it. Super easy method without need of nearly any coordination. Great! Very Happy

I didn't count the time but I think it was definitely under 5 minutes, probably around the 3 minutes mark. Tomorrow I will share it with all my Guild so all them can get the NULL and traps achievement (giving credit to you for the method of course, I won't send them to you because some don't speak english and I can take some of the pressure you have with so many runs for the community!). Once I show the other officials of my Guild we will be able to get the achievement for everyone there in no time.

You don't have to worry for NULL pulling you to a trap with his fist because there is never a trap between both of you (he only pulled me the first time I tried because I pulled him and it was his first attack while he was going to the corner, but all 5 players can get the traps achievement at the same time).

This guy is doing an excellent job here for sharing good tricks for this kind of stuff and doing so many runs for everyone (when I whispered him to thank him he already had 69 lol).

I'm going to post in my daltonism thread directing it here Very Happy
Bear
Bear
Bear Admin
Bear Admin

Sagittarius Dragon
Posts : 196
Join date : 2010-04-26
Age : 35
Location : Your Closet

https://s262.photobucket.com/albums/ii86/cartoonista88/

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